


Starts the colonization process of the selected celestial body using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progressĮstablishes communications with all empiresĬreates a Megastructure in the current system, pressing tab reveals the IDsĬreates a fleet using your most recent designs that uses percentage of Naval Capacity, 1 means 100%Īll ships in the selected fleet take hull damageĪI empires always refuse player proposalsĪI empires always agree to player proposalsĪdds resource deposit or planetary feature to the selected celestial body Returns the selected leased fleet to its original ownerĪdds of robot pops to the selected celestial body, only works if the empire has the technology to build robot popsĪdds of Energy Credits, defaults 5000 Takes control of all worlds and starbases of target
STAR DEFENDER 2 CHEATS UPGRADE
NOTE: Spawned juggernauts will not be able to build, upgrade or repair shipsĪdds of infiltration progress on Īdds of time, valid units are days, months and yearsĪdds to, entering only the leader ID reveals all trait IDs for that classĪdd_trait_leader 1 leader_trait_gale_speed Same relic can be added multiple times.Ĭreates a fleet with one ship of, pressing tab reveals the NPC ship names Grants, writing all instead of the ID grants all relics. Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected celestial body, entering without ID reveals all species IDs

If a modded starting system was not used the player's starting leaders will always be 0 (ruler), 1 (governor) and 2-4 (scientists). Leader IDs can be read by hovering over a leader in the leaders or empire menus.

If a modded starting system was not used the player's species will always be 0 for the main species and 1 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu.Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. Most IDs are predefined and can be found on the ID page.
